
Piper: Early wireframe
Early-stage, high-fidelity wireframe for the custom artists' desktop application for Adidas shoe designers. This was the second iteration, responding to feedback from the customer stakeholders and internal UX team. This was the iteration that landed us the deal.

Piper: Visual Comps
I worked closely with my favorite visual designer, Chris Lielasus, to make sure that the product we delivered had not only the deep yet simplified functionality the customer required, but also enough retro-cool visual clarity and beauty to satisfy the end users -- professional footwear and apparel designers.

Piper: Visual comps (list view)
These were the visual comps Chris and I delivered to the customer, to get customer input and signoff before building the product.

Piper: Visual comps (versions inlay)
We used cover flow interaction to allow the shoe designers to page through the versions of a single design.

Piper: Final product
Screen shot of the final, open-sourced, white-label app running on my laptop. It's not as pretty, because the content I had it pointing to was nowhere near as sexy as cutting-edge shoe designs. But it's real, and the designers and artists whom I've observed using it love it. Perforce is a powerful product, designed by and for engineers, so streamlining it down to key path use cases for an art team to use, felt AWESOME.




